The easiest way to learn design patterns

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Design patters are something that you will need to get familiar with as a programmer who works with object oriented languages. And this is primarily because they represent well-defined solutions to common software development problems. So, instead of thinking through all the details of your solution, you can simply check if any of the existing design patterns can be used. You won’t have to reinvent the wheel.

The main problem with design patterns is that they are not necessarily easy to learn. Many developers, especially the ones who don’t have a lot of software-building experience, struggle with them. But if you do struggle with them, it may prevent you from getting a programming job at a reputable organization. After all, recruiting managers often ask questions about design patterns. Otherwise, not knowing design patterns will make you less effective as a software developer, which will slow down your career progress.

The main reason why design patterns are so hard to learn is because of the way they are normally taught. Usually, if you pick pretty much any course on design patterns or open pretty much any online article about them, it would provide a collection of design patterns that you would need to go through. You would then have to got through each of them, try your best to understand the principles behind it and only then try to figure out how to apply it in a real-life situation.

It’s a tedious process that doesn’t always bring about the right results. It’s not uncommon for software developers to memorize just a handful of design patterns that they have been using in their own projects. The remaining ones have been forgotten as soon as they’ve been learned. And it’s hard to figure out which design pattern applies in which situation if you only remember a handful of them.

This course provides a different approach. It uses a methodology that makes it easy to learn design patterns. So, you no longer have to brute-force your way through them. The process of effective learning is not about memorization. It’s about associations. You learn new things easily when you can clearly see how new facts related to your existing knowledge. And this is precisely the method that this course is built around.

You won’t have to brute-force your way into design patterns. In fact, you won’t even start with the design patterns. First, we will go through a list of common problems that software developers are required to solve. Those are the things that every software developer can associate with. Even if you haven’t faced a particular type of a problem yet, you will still be able to easily understand its description. For each of these problems, we will go through the design patterns that can solve it. And for each one of them, you will go through its core principle and the description of how it can solve this type of a problem. Only then you will be invited to examine this particular design pattern in detail, so you can understand how to implement it in your own code.

This structure of the course also makes it valuable as a reference source. Even when you don’t know or don’t remember design patterns, looking them up becomes easy. What you need to find is a description of the type of a problem you are trying to solve. And then you will be able to follow it to find the actual design patterns that you can apply to solve it.

The course will cover the following topics:

What you’ll learn

  • Learn SOLID principles
  • Learn the situations where design patterns are appropriate
  • Learn how to implement individual design patterns in C#
  • Learn how to apply design patterns in a real-life situation

Are there any course requirements or prerequisites?

  • Basic knowledge of C# syntax

Who this course is for:

  • C# developers that want to learn how to solve problems more effectively

Instructor

Fiodar Sazanavets

Fiodar is an experienced full-stack senior software developer who mainly works with Microsoft software development stack. The main areas of his expertise include ASP.NET (Framework and Core), SQL Server, Azure, Docker, Internet of Things (IoT), microservices architecture and various front-end technologies.

Fiodar has built his software engineering experience while working in a variety of industries, including water engineering, financial, retail, railway and defense. He has played a leading role in various projects and, as well as building software, his duties included performing architectural and design tasks. He has also performed a variety of technical duties on clients’ sites, such as in-house software development and deployment of both software and IoT hardware.

Fiodar is passionate about teaching other people programming skills. He has published a number of programming courses on various online platforms.

Fiodar regularly writes about software development on his personal website, Scientific Programmer. He has also published a number of articles on other websites, such as Simple Programmer.

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